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AI Challenge Forums Falls 2011, sponsored by Google 2012-02-25T15:49:39+00:00 http://forums.aichallenge.org/feed.php?f=21&t=2122 2012-02-25T15:49:39+00:00 2012-02-25T15:49:39+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14329#p14329 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]>
- rather than trying to survive / kill --> the score would be awarded based on the closeness to a target after a certain number of turn. (advantage : the number of turn is fixed ...) The game would feature realistic elastic collisions. So people can bump into asteroid or into each other. Alternatively missile can bump agains people (and recoil ?)

- Food pick up. This would increase the ship mass (cough cough, okay bad idea). Maybe this would add a bit to the score then. So the goal is to both pick up a few food, and approach as close as possible the final target by the end.

Statistics: Posted by Stocha — Sat Feb 25, 2012 3:49 pm


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2012-02-14T11:12:28+00:00 2012-02-14T11:12:28+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14226#p14226 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by antimatroid — Tue Feb 14, 2012 11:12 am


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2012-02-14T10:47:19+00:00 2012-02-14T10:47:19+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14225#p14225 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by zarkon — Tue Feb 14, 2012 10:47 am


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2012-01-15T17:12:29+00:00 2012-01-15T17:12:29+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14118#p14118 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]>
Each player can start with 1 ship and can get a max of 8 ships each, when any ship is destroyed you can re-spawn anywhere you like that you have already visited. There are 7 'extra ship' pickups for each player around the map in random positions but using the same symmetric pattern for all players from their start position. When you collect the extra ship pickup you can spawn the new ship anywhere you have already visited.

The map is made of navigable space and deadly rock, you are told the map by 4 (or 6 or something) sensors on each of your ships pointing in any angle you like (you can set the angles at the beginning and reconfigure two sensors per ship per turn, or something) , each sensor gives you a reading which is the distance to the nearest rock in the direction of that sensor. You also have a radar that tells you the angle and distance to ships and bullets within a radius. All the readings of angle and distance are noisy within limits, for example angles are +/- 1 degree of the true angle and ranges are +/- 1% of the real value.

You can fire one bullet per turn in the direction you are facing, but you have a supply of only 8 bullets and a recharge rate of one bullet per 4 turns (per ship) that refills this supply.

You score one point per enemy ship you destroy and lose one point if you hit the rocks.

Statistics: Posted by jab_bott — Sun Jan 15, 2012 5:12 pm


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2012-01-13T00:27:02+00:00 2012-01-13T00:27:02+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14115#p14115 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> for example, there's some map (maybe similar to maps in ants), some base and space ships. they are flying thru the static map (exploration element) with flying asteroids and doing something to create more ships... maybe gathering food by exploding asteroids and picking stuff that is dropping from them. I think, the average number of ships in game should be much less than in ants. maybe few tens or something.
but the movement rules are absolutely different from ants.
and example of rules:
there are only 5 commands that ship can send to server: rotate left, rotate right, accelerate, break, attack.
you can't move wherever you want. if you want, you must first rotate to face that direction and then accelerate.
rotation takes some time and during this time you continue flying the previous direction. there's no friction, so once your speed is not zero, you're flying that direction until you do something else.
there's some max speed. when you accelerate, your speed increases by some contant amount, but it can't be higher than max speed.
when you attack, the bullet is flying by the line and if it penetrates enemy ship, it explodes. bullet should have some balanced speed that on long enough distance ship would have chance to escape, but on small distances it's speed not enough to avoid collision with the bullet.
maybe there should be some maximum radius of attack.
once you shoot, this space ship needs some time to reload the weapon.
if you attack asteroid, it breaks into the peaces that are flying in different directions. I think, it should be at least approximately predictable. something like if the bullet's trajectory penetrates asteroid, it breaks into 2 or 3 pieces that are flying to the left, right and away from the bullet's movement vector.

I think, something like that would be much more interesting, than classical asteroids.
1. you need to explore map, so you'll never win when just holding your position.
2. you need smart algorythm to avoid collitions with static and dynamic objects and to maneuver between them.
3. combat algorythm can vary a lot since you need to attack and escape in the same time, you can move faster or slower, you need to find position that would be best to attack enemy and avoid being attacked, you can attack enemy by attacking neighbour asteroids, you can attack asteroids to block enemy from following you, and of course, since we have more than one spaceships, you can attack enemy with few spaceships in the same time.
of course, we can loose something from my description if it seems too much complicated, it was just an example of how we can improve the game.

Statistics: Posted by lama3oid — Fri Jan 13, 2012 12:27 am


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2012-01-03T14:26:35+00:00 2012-01-03T14:26:35+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14060#p14060 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by aerique — Tue Jan 03, 2012 2:26 pm


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2012-01-03T13:32:40+00:00 2012-01-03T13:32:40+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14059#p14059 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by stupidquestions — Tue Jan 03, 2012 1:32 pm


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2012-01-03T12:06:13+00:00 2012-01-03T12:06:13+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14057#p14057 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by HammerTime — Tue Jan 03, 2012 12:06 pm


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2012-01-03T04:19:44+00:00 2012-01-03T04:19:44+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14047#p14047 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by amstan — Tue Jan 03, 2012 4:19 am


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2012-01-02T23:30:08+00:00 2012-01-02T23:30:08+00:00 http://forums.aichallenge.org/viewtopic.php?t=2122&p=14046#p14046 <![CDATA[Re: Game Idea: Multiplayer Asteroids]]> Statistics: Posted by amstan — Mon Jan 02, 2012 11:30 pm


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