I think the game is totally awesome! However, I don't think it would make a good AI challenge because it's too simple in the sense of the AI/strategy. I only played the single player levels, so I didn't see all the types of cards and variations, but it seems that the basic strategy is to maximize your presence on your borders and minimize it internally, find good defensive locations with only 1 route into your territory so you can focus your troops and defend it cheaply, and good attack-points (weak spots) by taking one territory with lots of enemy borders so they have to spread their defenses out... all the complexity would be in complicated rules such as how cards behave and various bonus/power-ups, which is fine for a game that you play as a human, it makes it interesting, but to write code for it the challenge becomes more about understanding a complicated set of rules than about writing AI. Also, I think the combat would be the major part of it, whereas ants had other elements like the trade-off between explore/defense/hunting/attacking, this game would be mostly focused on only the attack/combat part.
I could be totally wrong of course, the game really is great fun to play. I just think that something with a less-complete solution would be more challenging.
Statistics: Posted by jab_bott — Sat Jan 07, 2012 3:44 am