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AI Challenge Forums Falls 2011, sponsored by Google 2012-03-16T17:26:34+00:00 http://forums.aichallenge.org/feed.php?f=21&t=2229 2012-03-16T17:26:34+00:00 2012-03-16T17:26:34+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14389#p14389 <![CDATA[Re: New Contest - game like Risk]]>
https://github.com/smiley1983/aichallenge/tree/war

No visualizer yet, and the only starter is for ocaml. The stats make it look like it's working, but without a visualizer (or any sort of unit testing) that's little more than a guess. I might get a chance to work on it some more soon, or it might be a while.

Currently no bonus for controlling grouped territories, and combat is deterministic (60% of attackers and 70% of defenders kill one enemy). Base unit numbers are multiplied by 1000 to reduce rounding errors while only using integers.

Statistics: Posted by smiley1983 — Fri Mar 16, 2012 5:26 pm


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2012-02-29T03:42:45+00:00 2012-02-29T03:42:45+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14331#p14331 <![CDATA[Re: New Contest - game like Risk]]>
And would be very easy to work on (but not easy to solve) on the participant side.

Would be nice though to get rid of the random element; but I guess if that's not easily done then it's OK.

Statistics: Posted by iouri_ — Wed Feb 29, 2012 3:42 am


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2012-01-07T17:26:03+00:00 2012-01-07T17:26:03+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14103#p14103 <![CDATA[Re: New Contest - game like Risk]]> you are using a lot of (maybe implicit) probability, game theory, double-bluffs, checking opponent's game history and win% to guess playing style and likely moves, etc.
also, playing style has to adapt to the map - the big maps play differently from the small ones, barriers on the map etc change the style of moves quite a bit, etc.
would definitely make a good game for a future contest.

it is probably the case that you should only do it with 2 teams (eg 1v1 or 2v2 etc) - otherwise, as Fizzer says, it is too much about diplomacy than pure strategy/tactics. - the ladder competitions are all of this type as it is the best/purest way of determining skill.

Statistics: Posted by george — Sat Jan 07, 2012 5:26 pm


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2012-01-07T12:49:25+00:00 2012-01-07T12:49:25+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14101#p14101 <![CDATA[Re: New Contest - game like Risk]]>

Statistics: Posted by jab_bott — Sat Jan 07, 2012 12:49 pm


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2012-01-07T10:04:24+00:00 2012-01-07T10:04:24+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14099#p14099 <![CDATA[Re: New Contest - game like Risk]]> Statistics: Posted by GreenTea — Sat Jan 07, 2012 10:04 am


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2012-01-07T03:44:14+00:00 2012-01-07T03:44:14+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14095#p14095 <![CDATA[Re: New Contest - game like Risk]]>
I think the game is totally awesome! However, I don't think it would make a good AI challenge because it's too simple in the sense of the AI/strategy. I only played the single player levels, so I didn't see all the types of cards and variations, but it seems that the basic strategy is to maximize your presence on your borders and minimize it internally, find good defensive locations with only 1 route into your territory so you can focus your troops and defend it cheaply, and good attack-points (weak spots) by taking one territory with lots of enemy borders so they have to spread their defenses out... all the complexity would be in complicated rules such as how cards behave and various bonus/power-ups, which is fine for a game that you play as a human, it makes it interesting, but to write code for it the challenge becomes more about understanding a complicated set of rules than about writing AI. Also, I think the combat would be the major part of it, whereas ants had other elements like the trade-off between explore/defense/hunting/attacking, this game would be mostly focused on only the attack/combat part.

I could be totally wrong of course, the game really is great fun to play. I just think that something with a less-complete solution would be more challenging.

Statistics: Posted by jab_bott — Sat Jan 07, 2012 3:44 am


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2012-01-06T21:51:26+00:00 2012-01-06T21:51:26+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14092#p14092 <![CDATA[Re: New Contest - game like Risk]]> Statistics: Posted by GreenTea — Fri Jan 06, 2012 9:51 pm


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2012-01-06T20:56:24+00:00 2012-01-06T20:56:24+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14091#p14091 <![CDATA[Re: New Contest - game like Risk]]> Statistics: Posted by lama3oid — Fri Jan 06, 2012 8:56 pm


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2012-01-06T14:09:24+00:00 2012-01-06T14:09:24+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14086#p14086 <![CDATA[Re: New Contest - game like Risk]]> Statistics: Posted by GreenTea — Fri Jan 06, 2012 2:09 pm


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2012-01-06T11:22:03+00:00 2012-01-06T11:22:03+00:00 http://forums.aichallenge.org/viewtopic.php?t=2229&p=14085#p14085 <![CDATA[Re: New Contest - game like Risk]]> Statistics: Posted by lama3oid — Fri Jan 06, 2012 11:22 am


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