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AI Challenge Forums Falls 2011, sponsored by Google 2011-12-24T03:30:52+00:00 http://forums.aichallenge.org/feed.php?f=24&t=1746 2011-12-24T03:30:52+00:00 2011-12-24T03:30:52+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13912#p13912 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by zaphod — Sat Dec 24, 2011 3:30 am


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2011-12-24T01:18:00+00:00 2011-12-24T01:18:00+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13901#p13901 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]>
And, for your second paragraph, I chose wrong example. Let's replace the food by a B hill, and it will be fine !

Statistics: Posted by Equinoxe — Sat Dec 24, 2011 1:18 am


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2011-12-23T20:22:54+00:00 2011-12-23T20:22:54+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13890#p13890 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]>
But again, the enemy seems closer to the food than my ant. This case might need to be evaluated differently based on different scenarios. If it is a 2 player game (which might be difficult to detect in the first place) then I guess attacking the enemy would be a better choice than trying to find a path to the food around the enemy. A greedy heuristic (without prediction of future moves) of denying food to the enemy and preferring a 1 v 1 exchange might look like a better strategy at first. However, it might be a bad idea after all, especially considering that the top bots often prefer to avoid 1 v 1 exchanges!

Statistics: Posted by zaphod — Fri Dec 23, 2011 8:22 pm


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2011-12-23T18:40:41+00:00 2011-12-23T18:40:41+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13886#p13886 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by Equinoxe — Fri Dec 23, 2011 6:40 pm


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2011-12-23T18:19:05+00:00 2011-12-23T18:19:05+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13883#p13883 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by zaphod — Fri Dec 23, 2011 6:19 pm


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2011-12-23T17:43:53+00:00 2011-12-23T17:43:53+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13880#p13880 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by Equinoxe — Fri Dec 23, 2011 5:43 pm


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2011-12-23T17:01:33+00:00 2011-12-23T17:01:33+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13878#p13878 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by zaphod — Fri Dec 23, 2011 5:01 pm


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2011-12-23T09:38:20+00:00 2011-12-23T09:38:20+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13862#p13862 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Here are some gifs that shows an example of the diffusion maps:

Coverage:
Image

Enemies:
Image

Food:
Image

Scouting:
Image

And the mix of the previous maps. This is the actual map that's used for my ants if they're not raiding a hill
Image

Statistics: Posted by flux_w42 — Fri Dec 23, 2011 9:38 am


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2011-12-21T09:16:25+00:00 2011-12-21T09:16:25+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13670#p13670 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]> Statistics: Posted by katebus — Wed Dec 21, 2011 9:16 am


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2011-12-20T22:43:12+00:00 2011-12-20T22:43:12+00:00 http://forums.aichallenge.org/viewtopic.php?t=1746&p=13631#p13631 <![CDATA[Re: Ignoring path finding and using collaborative diffusion]]>

https://github.com/utoxin/AIChallenge-Ants

It's currently doing decently in the finals, hovering around 500 rank at the moment. Considering it's my first Python code, and my first AI project, I'm quite pleased. :)

Statistics: Posted by utoxin — Tue Dec 20, 2011 10:43 pm


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