Fritzlein wrote:All of the maps I submitted before stink due to the players starting on the same color square and thus being able to have collision draws. Throwing in new random maps with even parity and perhaps even larger sizes should allow you to gradually lower the threshold to disable any maps with a draw rate over 20% (not 70%, yuck) and still have plenty of maps in rotation.
Average draw rate on all maps was under 5% before we started.
Here's a trick, don't run square odd maps(ex. 15x15) average on those was 20% draw rate, when we switched to 15x16 the draws dropped to 3%.
Alexandru M. Stan