This worked really really well on the large maps as my challenger would be still building a game tree whilst I was blocking them off. These tactics allowed me to peak as high as 10th overall.
Then, as the map sizes got reduced, I lost more and more as my challengers would have filled out their tree before I got close to a winning position.
Wouldn't it have been better to stick with larger board sizes so that competitors could be graded on how well they handle imperfect information. Otherwise, it seems that the solution to the game is based on the level of available resources (for the problem size), not clever, innovative and possibly new solutions. This could have possibly been achieved by reducing the available time per move, increasing the board size or dividing the Elo rating by the average time taken per move.
Anyway, I'd be really interested in other people's thoughts on this, please feel free to agree or disagree vigorously