Name: fglider
Profile:
http://ai-contest.com/profile.php?user_id=8490Current Rank: 52
Language: C++
Not very much different, as it looks from submissions from all my like long known enemies
The same:
Simulate and get metrics
Defend
Fear of them (check how many ships should remain on planet for it not to be taken)
Counter-snipe
Attack
Move remains to frontline
procedure. As for not mentioned here - when conquering neutrals - usual return on investment algorithm + some heuristic of conquering good planet with many defenders. When this is the case, send ships even if it is not enough to get the planet. That will next turn make planet oh so much better target. Of course this can only be used when planet is deep in my territory.
As for bugs - was not quite able to prevent my bot overcommiting when it conquers planet - it usualy sent 5-10 ships more than needed in complex cases, when attack was planned from many planets, and also target was defended or had ships in travel to it. Most probably some ugly > or >= signs misplasements in simulation routines
