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AI Challenge Forums • View topic - Game Mechanic Questions

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Game Mechanic Questions

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Game Mechanic Questions

Postby riddles » Mon Sep 13, 2010 5:41 pm

Question 1:
If indeed there is a turn limit (which seems necessary), then the turn number should be included in the game state. This seems fair, since it is relevant game information and affects how desperate bots should be when they're behind. To phrase as question: does this seem fair to everyone, and how hard would it be to implement?

Question 2:
Are the maps used by the admin for the rankings and the final tourney the same as the /maps folder? In other words, can I include pre-calculated map information files with my submission, knowing that my map72.txt is the same as yours?

Regards,
Kyle
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Re: Game Mechanic Questions

Postby DanielVonFange » Mon Sep 13, 2010 7:19 pm

On question #2 - I would not bet on it. Maps are randomly regenerated from time to time, and you aren't guaranteed the same maps.
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Re: Game Mechanic Questions

Postby Janzert » Mon Sep 13, 2010 8:04 pm

I was about to answer question 1 that it could not be done in a backwards compatible way and so it had been decided that it was too late to add the information. But I realized it could be done through a special comment. I've now made a patch that would add this to the java and python engines. You can find the issue and patch on the bug tracker at .

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Re: Game Mechanic Questions

Postby Fritzlein » Mon Sep 13, 2010 9:04 pm

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Re: Game Mechanic Questions

Postby riddles » Tue Sep 14, 2010 12:04 am

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Re: Game Mechanic Questions

Postby divad12 » Tue Sep 14, 2010 3:04 am

Bots can keep their state throughout a game, so you can do and store pre-calculations on the first turn (and also just increment a counter to keep track of turn #).
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Re: Game Mechanic Questions

Postby riddles » Tue Sep 14, 2010 2:32 pm

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Re: Game Mechanic Questions

Postby ath888 » Tue Sep 14, 2010 2:34 pm

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Re: Game Mechanic Questions

Postby riddles » Tue Sep 14, 2010 5:37 pm

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Re: Game Mechanic Questions

Postby ath888 » Tue Sep 14, 2010 5:51 pm

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