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AI Challenge Forums • View topic - TCP Server

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TCP Server

Code won't compile? Found a bug? Post here!

Re: TCP Server

Postby greghaynes » Wed Sep 15, 2010 6:24 am

I added real-time game visualization to my client for the tcp server.

http://github.com/greghaynes/QTcpPlanetWars
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Re: TCP Server

Postby soswow » Wed Sep 15, 2010 6:44 pm

Is there way to see "debug" log from the server? I have very strange behavior and I can't get what's wrong with my code and my bot =\
Problem described .
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Re: TCP Server

Postby RebelXT » Wed Sep 15, 2010 8:42 pm

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Re: TCP Server

Postby dhartmei » Wed Sep 15, 2010 9:41 pm

I had to change the game data file format (moving game data into separate files) for performance reasons, this meant restarting the server and dropping all old data.

The pages should be generated somewhat faster now, and I can rebuild the ratings once per minute, so new games show up faster on the web page.

Sorry about the interruption.
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Re: TCP Server

Postby soswow » Thu Sep 16, 2010 4:48 am

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Re: TCP Server

Postby Alberto » Thu Sep 16, 2010 10:22 am

Any ideas for using with c# bot and windows :)
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Re: TCP Server

Postby dhartmei » Thu Sep 16, 2010 11:12 am

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Re: TCP Server

Postby Olathe » Thu Sep 16, 2010 3:08 pm

I found a bug in the server.

The server on http://www.benzedrine.cx:9999 drops the connection when I send a fleet from a planet to itself (source == target). It doesn't even say that I lost or that I gave an invalid move (like with other invalid moves).
A Java client for dhartmei's TCP server:
A Haskell starter package:
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Re: TCP Server

Postby Olathe » Thu Sep 16, 2010 4:08 pm

Attachments
TCP.zip
the compiled version (also contains source code)
(12.43 KiB) Downloaded 405 times
Last edited by Olathe on Wed Sep 22, 2010 6:49 pm, edited 2 times in total.
A Java client for dhartmei's TCP server:
A Haskell starter package:
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Re: TCP Server

Postby BarsMonster » Thu Sep 16, 2010 11:16 pm

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