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AI Challenge Forums • View topic - Another Game Engine

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Another Game Engine

Code won't compile? Found a bug? Post here!

Re: Another Game Engine

Postby iouri_ » Wed Oct 27, 2010 7:48 pm

iouri_
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Re: Another Game Engine

Postby barabanus » Wed Oct 27, 2010 8:27 pm

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Re: Another Game Engine

Postby Hippo » Thu Oct 28, 2010 9:25 am

I have just downloaded the engine.
Do I understand it well that it allows human play as well.
... Just create "bot" waiting for human inputs and set "no timeout mode".
Cool, it's better to look to the forum before one started to program it himself :) thanks ...

P.S.:
1) Your coordinate convention does not match the original so the maps are flipped, ... but why care :)
2) More important ... how could I run .jar bot here? ... I should read the thread carefully ... OK answered on first post :)
3) OK, I understand you cannot allow step back in game engine ... as the bots could expect "continous history".
(So integrated viewer to the game engine could allow looking back but not changing history. I am planning to use it for human/bot games where this would be helpful.)
For deterministic bot's x human game the human play history could be saved and replayed on the same map as far as required ...
For pondering randomized bot's debugging, one would need a tool limiting bot's computation time while allowing human unlimited time ...
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Re: Another Game Engine

Postby StillAlive » Fri Oct 29, 2010 5:55 am

iouri_,

Thanks for your solution. I've entered in the map data as described, and am fixing up some bugs. I will try attaching the debugger to the bot process when I've gotten the first turn worked out. I'm confused about your third suggestion. After crashing and entering the debug mode, isn't it in the same state as if I just clicked "start debugging"?
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