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AI Challenge Forums • View topic - GameEngine/Viewer/Replay/Human/TCP in one. [updated]

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GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Code won't compile? Found a bug? Post here!

Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby Ice_Harley » Wed Oct 27, 2010 1:51 pm

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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby Torquemada2 » Tue Nov 02, 2010 1:08 pm

This program can be used in Windows XP? When I start it I can't choose any bot to start game, because it's suggest only empty slots in bot 1 or bot 2. May be I do something wrong?
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby SamothRefoe » Tue Nov 02, 2010 3:05 pm

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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby Torquemada2 » Tue Nov 02, 2010 4:21 pm

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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby eburnette » Mon Nov 08, 2010 7:11 pm

Attachments
deltor_1108.zip
(1.55 KiB) Downloaded 85 times
jbot_anno.png
jbot_anno.png (10.04 KiB) Viewed 2127 times
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby eburnette » Wed Nov 10, 2010 2:55 am

My patch shows the fleet annotations during Combat playback but not the Planet annotations. Any idea why? It would also be nice to keep annotations in saved replays but I'm not sure how to do that.
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby delt0r » Wed Nov 10, 2010 1:49 pm

I probably won't get to look at it till the weekend. Sorry.
It was like that when I got here.
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby delt0r » Mon Nov 15, 2010 9:09 am

Really sorry about this. But i doubt i will get a look at this again till too late (aka after the deadline). I have reports and reviews due.

Real work interferes like that. (my bot never got entered either).
It was like that when I got here.
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby Ice_Harley » Mon Nov 15, 2010 7:20 pm

Look, is this a bug in your engine?
If player has 0 ships, but ownes the planet, like it happens in attached replay, he lose or not? In you engine he lose, but in official he continue playing.
Attachments
bug.rar
replay
(420 Bytes) Downloaded 78 times
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Re: GameEngine/Viewer/Replay/Human/TCP in one. [updated]

Postby glevee » Tue Nov 16, 2010 12:11 am

I have no way to unrar your file so I don't know your exact example, but.

If a player has Zero Ships, and One Planet with Zero Production, then there is no way he can win (since the opponent must have a planet with production, and therefore either has or will have ships). If the engine chooses to call the game at this point it doesn't matter as the outcome is Win-draw-lose, not Won-by-X (meaning more gets better score),... So a win is a win.

If the player has Zero ships and one planet with Non-Zero production the game is not necessarily over and the engine should not call the game.
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