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Details on intended map generator for the final contest

Random stuff about the contest, posts that don't fit in the other forums.

What mix of maps would your prefer?

Point Symmetric (current maps)
15
44%
Line Symmetric + Point Symmetric
7
21%
Even More Wild (like changing number of planets)
12
35%
 
Total votes : 34

Re: Details on intended map generator for the final contest

Postby lavalamp » Fri Nov 12, 2010 10:34 am

...just modified my bot to deal with > 23 planets. Tried it like that and with these maps. They don't seem to break it any more than it was already. > 23 planets might push some people over the edge timewise, this game seems to invite O(N^2) and worse loops.

Still I agree with bocsimacko.
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Re: Details on intended map generator for the final contest

Postby antimatroid » Fri Nov 12, 2010 10:49 am

For some even more interesting maps, try generating yourself some from this page

http://codepad.org/tnV1c7xZ

The map appears at the bottom, and you will have to click on "Submit" every time you want a fresh map, or alternatively just use the code locally.

These maps will alternate between the different kinds of symmetries, and it is possible for multiple neutrals to start at an equal distance between the two bots, and the number of planets is between 15 and 30.
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Re: Details on intended map generator for the final contest

Postby lavalamp » Fri Nov 12, 2010 11:42 am

Here are some maps, 100 each of:

*original script, but with 5-14 pairs of neutrals (so up to 31 planets)
*antimatroid's first script, also with 5-14 pairs of neutrals
*antimatroid's latest script

EDIT: Now using antimatroid's corrected script for the final hundred
Attachments
weirdmaps2.zip
(138.16 KiB) Downloaded 52 times
Last edited by lavalamp on Fri Nov 12, 2010 12:32 pm, edited 2 times in total.
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Re: Details on intended map generator for the final contest

Postby antimatroid » Fri Nov 12, 2010 12:11 pm

Edit: Problem has been fixed
Last edited by antimatroid on Fri Nov 12, 2010 12:49 pm, edited 1 time in total.
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Re: Details on intended map generator for the final contest

Postby lavalamp » Fri Nov 12, 2010 12:33 pm

OK, I regenerated and changed the .zip attached to my prior post, thanks for catching that...
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Re: Details on intended map generator for the final contest

Postby antimatroid » Fri Nov 12, 2010 12:48 pm

It's me that looks bad if the maps aren't even symmetric, thanks for fixing it ;)
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Re: Details on intended map generator for the final contest

Postby siconize » Fri Nov 12, 2010 3:28 pm

I absolutly love those maps!
They create more exiting challanges.
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Re: Details on intended map generator for the final contest

Postby lavalamp » Fri Nov 12, 2010 3:43 pm

I do have to reluctantly admit that the new maps make for pretty interesting game play; I'm not sure if it's the additional planets or the different symmetry type.
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Re: Details on intended map generator for the final contest

Postby antimatroid » Fri Nov 12, 2010 3:50 pm

Also note, as Migi32 kindly pointed out, at the moment, my map generators have a tendency to clump planets towards the center, I will fix this in a while, but it shouldn't affect people's ability to test on the maps already released.
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Re: Details on intended map generator for the final contest

Postby glevee » Fri Nov 12, 2010 4:17 pm

I have to agree with the "what works is good", "what doesn't is bad" comment someone made. Our bots are "optimized" for the type of maps in the --example-- maps, not because we did so on purpose but because that happens naturally. (besides changing from radial to bilateral symmetry, this late in the game, makes a joke out of calling the original maps "examples". If the original set contained bilateral, or even no-symmetry, maps, then a change to all one or all the other, would be less of a "big deal".)

I have the (old) executable for someone elses bot, which I have in my list to test against.
My code has nothing in it that cares about the map's "form". (nothing, zero-zip-nada)
YET, my bot goes from doing better to doing worse against this test bot...
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