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AI Challenge Forums • View topic - planet coordinates

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planet coordinates

Random stuff about the contest, posts that don't fit in the other forums.

Re: planet coordinates

Postby jesionaj » Sat Sep 25, 2010 3:09 pm

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Re: planet coordinates

Postby GMNightmare » Sat Sep 25, 2010 6:07 pm

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Re: planet coordinates

Postby Terr » Sat Sep 25, 2010 10:12 pm

I'd disagree on the 200-turns part. It's not specified anywhere in the official rules, and 200 is just what they're using at the moment.
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Re: planet coordinates

Postby DanielVonFange » Sun Sep 26, 2010 1:30 am

The size and memory from ship state calculations do depend on map size.

If the farthest two planets are five apart, you only have to track five turns worth of future to keep track of when all airborne fleets are arriving. If the farthest planets are twenty apart, then you need to track twenty turns into the future. Etc.
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Re: planet coordinates

Postby GMNightmare » Mon Sep 27, 2010 5:24 pm

Knowing how far the farthest two planets are apart, does not rely upon information of the map size. It relies upon the coordinates of the two planets, and nothing else. In fact, the farthest two planets aren't necessarily the farthest two planets out.

The furthest two planets != map size.

Statuses can be tracked further for attacking purposes as well, only tracking future turns for fleet purposes is limiting the usefulness of the tracking... so to speak.

The max number of turns not being part of the specification is true though.
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Re: planet coordinates

Postby voidptr » Mon Sep 27, 2010 8:57 pm

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Re: planet coordinates

Postby Terr » Mon Sep 27, 2010 9:29 pm

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Re: planet coordinates

Postby voidptr » Mon Sep 27, 2010 10:02 pm

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Re: planet coordinates

Postby Terr » Tue Sep 28, 2010 12:08 am

Turn limits are qualitatively different than flight-distances, and have different effects on how you architect your program.

While I could see a tenfold increase in planet distances having a major effect on predictive code, the same is not true for a tenfold increase in the turn limit. If you have a bot that runs to 200 turns, there shouldn't not be any reason for it to start choking and dying with 2000 turns.
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Re: planet coordinates

Postby voidptr » Tue Sep 28, 2010 12:36 am

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