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AI Challenge Forums • View topic - Roadmap for the next two contests

It is currently Mon Sep 26, 2016 8:41 pm Advanced search

Roadmap for the next two contests

Place where the Contest Admins can talk about the running of the contest.

Roadmap for the next two contests

Postby jeff.cameron » Tue Jan 11, 2011 2:41 am

jeff.cameron
Contest Organizer
 
Posts: 91
Joined: Sun Jan 31, 2010 4:06 am

Re: Roadmap for the next two contests

Postby jmcarthur » Tue Jan 11, 2011 4:31 pm

In my opinion, Zeta looks to be in the complete opposite direction from where I would like to see this go. If we have multiple concurrent contests at a time, that would really devalue each individual contest. If we allow users to create and upload their own games for contests, that would devalue each game even more. I'd rather the contest be something like a biannual thing so that we can build up some hype and have huge contests (and hopefully with prizes or something).

As for the in-browser IDE idea... I just don't see the point. I understand that it's intended for beginners, but it still seems like a lot of work for very little gain.

I wouldn't mind seeing a rewrite, since we need to clean things up and fix some architectural flaws and stuff, but I don't want to change the direction of the contest like this.
jmcarthur
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Re: Roadmap for the next two contests

Postby Zannick » Thu Jan 13, 2011 6:14 am

I have to agree with jmcarthur that having multiple contests ongoing rather dilutes the excitement and competition. While we could have people submit game engines (as contributors do), I would suggest instead that for a given contest we choose by some method one of the engines that have been submitted, and run the contest around it. This way we can spend our time improving just one contest. If there are multiple ones going on, and each has something small wrong about it (bug in the engine, not enough starter packs), and there aren't enough contributors to fix them, users are not going to have fun.

I have to disagree with the idea of prizes for two major reasons: first, it detracts from the idea of friendly competition, when there is something tangible to gain; second, our international userbase means there may be legal issues involved with sending prizes. The latter by itself doesn't mean we can't, if we're careful, but that is why I emphasize the first again. There are other, minor reasons I'm sure others have discussed elsewhere I don't need to repeat.

The way I envision the backend rewrite does not preclude the ability to add new features to the first upcoming contest. Namely, if something is created for the rewrite and it works, transplant it into the old contest framework. I only have one example at the moment, and that's the use of test cases, something that is buried in pre-Planet Wars code and unused.
Zannick
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