As mentioned im my "Hello..." post, I'd like to make an effective RTS bot for player educational purposes. Of course battle between AIs may be a great experience too - we had an opportunity to watch Ants in action. The idea is simple, how about creating a simple RTS as a field of battle for our bots? Difference in units would increase possible strategies (one unit would be a counter for another, like ranger vs infantry, cavalry vs archers and infantry vs cavalry). Different resources would define gathering aproach and differ it depending on strategy of bot. Such game would require both military and economical approach. By applying little bit of graphics we could watch really interesting games between AI.
This is just a simple example of what could be done. In addition to this bots could learn over time (neural network), evolve (genetic algorithms) and even mutate to create unexpected (but maybe effective) parts of a good bot. There are many more things which could be included so I invite everyone to talk about this. Go ahead and tell me what you think about it.
Unfortunatelly I am not experienced in coding so far, so I ask you, experienced coders for feedback, how complicated would it be? Are we able to do this in required time, or is it much more complicated than I think?
All requests are welcome, no matter if you are experienced coder or just a newbie like I am. I am really excited about coding and AI and hope that it will result in bots. Hope you share my point of view.
Adrian
P.S.
If you are looking for more ideas, just ask me, I have plenty of them
