Most important things:
* map is 1280 x 800 pixels
* end condition: 5000 turns or enemy tanks destroyed
* there are 3 types of tanks: MEDIUM, HEAVY and TANK_DESTROYER, changing code in C++:
TankType MyStrategy::SelectTank(int tank_index, int team_size) {
return HEAVY; <-- here
results in changing tank type, differences are described on 9th page of manual.
Tank has 3 bars - crew health, tank durability and reload bar. Getting shot results in damage, crew wounds, both of them or ricochet.
Collecting Bonus items results in getting tank repaired, crew heal or getting PREMIUM ammo, dealing more dmg.
Destroyed tank becomes an obstacle, able to be moved (and even repaired if you get pushed onto Heal or Repair Bonus, needed to get tank moving).
You get 1 point for each dmg point dealt. If you destroy tank you recieve bonus 25 points. If you destroy all enemy vehicles, you recieve 100 bonus points.
4th chapter contains class description, which may be most important thing for all of us.
If there is any user familiar with Russian, he may translate whole file, I am not sure if this is necessary. Altough my Russian isn't great, I hope I helped bit
