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AI Challenge Forums • View topic - Cool Games

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Cool Games

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Re: Cool Games

Postby RyokuHasu » Tue Nov 15, 2011 3:42 am

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Re: Cool Games

Postby RyokuHasu » Tue Nov 15, 2011 4:16 pm

sorry for the double post but i just had an another amazingly lucky game!

http://aichallenge.org/visualizer.php?game=96080

I win with a score of 38, but only because all 7 other bots timed out XD LMAO

on another note... T_T i need to update my AI, it sucks worse than before. (and i cant get local testing to work)


Edit: O.o... forgot to use my custom GetDistance function. lol That might help a bit...
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Re: Cool Games

Postby Dabrion » Tue Nov 15, 2011 4:46 pm

my bot times out one of 2 games.. and that not correlating with the number of ants (may be with global number of ants). strikes me limiting turn time by an amount of wall time is not a good approach at all ...
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Re: Cool Games

Postby RyokuHasu » Tue Nov 15, 2011 5:55 pm

Do you have to much recursion in your path finding or do you have a certain function that is heavy on the processing?

Those are some ways that can cause a time out.

One way you can try and solve this problem is adding in more time checks to exit out of your processing early so you don't time out.
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Re: Cool Games

Postby Parasprites » Tue Nov 15, 2011 6:17 pm

One thing I'd recommend is to exit around 35ms early. Otherwise you'll sometimes timeout randomly due to delays in the OS.
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Re: Cool Games

Postby RyokuHasu » Tue Nov 15, 2011 11:17 pm

I keep finding interesting things in my play logs...

take a look at the last 20 turns.

http://aichallenge.org/visualizer.php?game=87655

O.o I may not have a very good bot in terms of gathering and path finding but my tactical defense is kinda cool.
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Something to smile about...

Postby fourmidable » Tue Nov 15, 2011 11:35 pm

Watch till the end:
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Re: Something to smile about...

Postby frobalt » Tue Nov 15, 2011 11:39 pm

Did you programme that to do that when you had enough bots or when you were about to capture a hill?
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Re: Cool Games

Postby D_Electrician » Tue Nov 15, 2011 11:53 pm

Good job with the defense

My defense relies on the flaws in the way my bot moves ants (no pathfinding implemented)
I end up with a large pile of ants near the hill and it works pretty well
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Re: Something to smile about...

Postby Scryer » Wed Nov 16, 2011 12:02 am

Beautiful - well done, you!
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