by erdman » Sat Dec 10, 2011 10:39 pm
Tuning the parameters of the diffusion algorithm (ie relative weights of different scent-producers, pass-thru percentage of agents, the diffusion coefficient to use, number of diffusion steps per turn) seems, uh, tedious. Correct? -- or am I doing it wrong?
Separately, should one track multiple scents separately, or is their a case for keeping separate scents? Specifically, I'm wondering if scents given off by friendly agents (repellent scents, to prevent ants from bunching) should be separate from goal-oriented scents, like for food and enemy hills?