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AI Challenge Forums • View topic - AI state images

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AI state images

Share and discuss ideas for your entries here.

Re: AI state images

Postby flux_w42 » Thu Dec 22, 2011 7:55 am

NICE Khaos! :lol: Really smart 8-)
This was my first map exploration code in action: http://www.youtube.com/watch?v=dOlgdfDiHO8
It's not a diffusion map but a sort of Breath First Search - diffusion map combination. I didn't use this in my final bot because the scouts will almost die instantly running that fast through the map to scout ;)
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Re: AI state images

Postby smiley1983 » Thu Dec 22, 2011 5:30 pm

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Re: AI state images

Postby Nefbrethilion » Thu Dec 22, 2011 9:28 pm

Image
A screenshot from my bot. You can see Memetix's combat for the whole map (on my real but I only calculated it for possible places to go, not for the whole map): red = DIE, orange=KILL, green=SAFE.

The lines indicate where ants are going. The blue lines visualize a uniform grid that I use to speedup searches and to explore the map. The red rectangles are tiles in my grid cells that ants can use to path find towards (it's never on water).
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Re: AI state images

Postby pguillory » Thu Dec 22, 2011 9:40 pm

I used text (UTF-8 with Bash color codes) written to a file that I could "tail -f". On the up side, it helped make rapid iterations possible. I could tweak a constant, compile, and watch a few seconds of a game play out in real time -- just enough to see the impact of the change. On the down side, it limited the algorithms I considered to those easily visualizable in this way.
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Re: AI state images

Postby flux_w42 » Fri Dec 23, 2011 9:39 am

I used gifs per turn. These are some animated versions:

Coverage:
Image

Enemies:
Image

Food:
Image

Scouting:
Image

And the mix of the previous maps. This is the actual map that's used for my ants if they're not raiding a hill
Image
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