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mac wrote:Has anybody implemented anything like the bee algorithms and the alpha-beta pruning described in this SO question?
Care to share your experience or comment on their appropriateness?
BenJackson wrote:If you want to look at simulated annealing you can check out my bot. anneal.h is a template functor that does one annealing run. combat.cc and territory.cc both use it on local data structures to optimize some goals. Combat::neighbor() selects a neighbor (as in the algorithm description) which is just one move of one of my ants. Then the score is updated and if the anneal doesn't keep it undo() puts it back.
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