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Different kinds of maps

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Different kinds of maps

Postby Hippo » Fri Dec 23, 2011 8:07 pm

It is interesting how my (symmetry based) bot almost dominates in mazes compared to weak results in random walks and especially cell mazes.

This is caused by:
1) It has higher priority for food gathering than hill defending and on mazes my ants cannot go around enemies so easily to let them stole my hill.
2) Food is often visible on long travel distances, and the symmetry generated food (in nearly the same distance) is therefore much more important.
Hippo
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Re: Different kinds of maps

Postby Hippo » Sat Dec 24, 2011 8:27 am

Wow, that was close around 20th place ... watching the finals, I expected my bot finish among 20-24.
It was 20 when it's last game started and finished 23 :(.
On first three places it does not look that close ...

Especially second last game result http://aichallenge.org/visualizer.php?g ... &user=6888 pains:(
Hippo
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Posts: 49
Joined: Wed Mar 03, 2010 6:42 pm


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