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Getting accurate time in C (to avoid timeout)

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Re: Getting accurate time in C (to avoid timeout)

Postby liberforce » Mon Nov 14, 2011 4:24 pm

Ok, this time I started tracing directly the bot engine. Flushing the whole stuff to stdout and stderr is often done in 5ms, but the engine will at times spend more than 50ms to process stdout and stderr (on a simple 2 players game). So I'm done, I sent the "go", but the engine won't see it.
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Re: Getting accurate time in C (to avoid timeout)

Postby liberforce » Tue Nov 15, 2011 1:28 am

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