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zaphod wrote:Apart from the AI concepts, I also learned that slower (interpreted) languages should be used only in the first 2 weeks for experimentation. If you stick to them because of ease of development, you might end up regretting later when speed matters!
Tortortor wrote:you should just take a look into top 100-200 and see how good "php/lua/fortran/etc./" algorithm works much better as tonns of bad "C/C++/Java/etc." bots
p.s. sorry for all "C/C++/Java/etc." "php/lua/fortran/etc./" developers in advance
zaphod wrote:EDIT: I don't want to get involved in arguments of the kind "your algorithm is more important than choice of language". I know that makes sense, but for good combat in this contest, I believe every millisecond saved counts. And as Frantic as pointed out below, some language limitations are hard to overcome.
Where do we report bugs?
http://aichallenge.org/visualizer.php?g ... 0&user=331
The game ends with reason "food not being gathered", which is obviously wrong (the game ends on turn 150, one of my ants gathered food on turn 147 and a new ant was spawned on turn 148). It's true that the opponent doesn't gather any food, but I don't think that's a good enough reason not to give me a chance to finish him off.
Man, you're telling me....but I persevered and got Ruby in battle form
alexandrekow wrote:Something strange appears with my Skill calculation. Both times it goes up, but the resulting skill number is less than the starting skill number. Is this normal?
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