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AI Challenge Forums • View topic - Game idea: postmen

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Game idea: postmen

Ideas for the Future

Game idea: postmen

Postby mikevdg » Tue Nov 15, 2011 1:54 am

This is a game idea.

Given a maze, such as in ants, players compete to pick up and deliver mail. Each player controls just one postman. Points are awarded for delivered mail. Mail appears in letterboxes (randomly throughout the maze) and must be delivered to another letterbox somewhere else on the maze. Each postman can carry n letters at the same time. The game ends when all generated mail has been delivered. Postmen compete for mail; once mail has been picked up by a postman, it is in that postman's inventory and cannot be picked up by any other postman.

This game appears quite similar to ants, but the algorithms involved are quite different. This is an optimisation problem with a a real-time element: it is a bit like the travelling saleman problem, but with a competitive real-time aspect. Postmen can compete for mail; if a postman plans to pick up mail at a particular mailbox and another postman arrives there first, the former must reevaluate his plans.

To make it more interesting, you could call it "Space Privateer".
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Re: Game idea: postmen

Postby tmc » Tue Nov 22, 2011 1:12 pm

I doubt the game idea will be very popular since it's lacking the appeal of Tron, Planet Wars, or Ants (in other words, definitely call it Space Privateer, not Postmen ;)), but I like this idea. Seems like it's largely a number crunching search problem, though. More emphasis on efficient algorithms rather than clever strategy. However aside from that, it seems sort of similar to Tron: two (or more?) agents moving around trying to claim more empty space (resources/mail) than the other.
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Re: Game idea: postmen

Postby EasterSudharta » Mon Feb 20, 2012 5:36 am

i would suggest to create it available on iphones and android, nowadays game popularity are based on phones.

Affirmation without discipline is the beginning of delusion.
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Re: Game idea: postmen

Postby dabino » Mon Feb 20, 2012 8:17 pm

There is another sexy name and metaphor for this - harvesters! N harvesters collect spice from M deposits and transfer it to L bases. Unfortunately, there was an AI competition based on this idea, sponsored by Sun, under GalaxyFX name.
One of the features was radar, which provided you a snapshot of a entire map once used (takes some time), and inbetween scans you could see only this snapshot. Plus there were a time penalty for changing a flight path etc.
That was actually a great fun, and my first AI contest. No video or gameplay left, however you can see some nice screenshots from here http://ru.jfx.wikia.com/wiki/GalaxyFX
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