i introduced time outs in one of my last versions

i was lucky so far and it didnt really cost me a game, i usually time out when i am above 100 ants so i can usually stick to 2nd place but its disappointing. and i tested it on the tcp servers, but attributed the time out to unresponsive servers .... seems not to be the case. My hope is that its releated to the number of reachable food i increased the number of path finding for food in one of my last delivery, hopefully againstgood bots there wont be too much laying around.
also i spotted quite some bugs that i could have fixed .... oh well
To benJakcson : well i am more responsible at work, i sometime have to calm down management and ask for test time even for 1 line bugfix. ("but you said it was a trivial fix, you did it in 5 min ?? why 1 day of tests ???" "because shit happens") but here i let myself be carried away.
Fun story : after submitting arounf midnight (in europe) i woke up at 2 am with the fear that i had a real timeout and i added some time out checks .. but not enough it seems.
and i did refrain from shipping a last minute quite ambitious combat change to avoid some ant suicides. it would have rocked .... or not