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AI Challenge Forums • View topic - hexagonal ants

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hexagonal ants

Ideas for the Future

hexagonal ants

Postby jurifoll » Fri Dec 23, 2011 10:34 am

I think the idea of ants is great and it can be used for the next contest, just modify rules a bit.
For example, a hexagonal grid can be used. It`s not much more difficult to deal with as with rectagular one. Just shift each odd culumn`s cell coordinates by a half. At the same time distances between cells become more close to the euclidean ones.

Another modification is to let new ants to spawn in the place of food eaten, no in hills. This would make expansion more quick, but defending a hill would be a more complicated task, still players are still scored for razing hills.
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Re: hexagonal ants

Postby tictac » Fri Dec 23, 2011 1:24 pm

to me its too close to the current contest. i hope for something really different
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Re: hexagonal ants

Postby KhipuKamayuq » Fri Dec 23, 2011 4:34 pm

Hexagons are cool, but we should also change the spirit of the game. A turn based strategy game with different units would be very appealing even without harvesting resources. U just have to use your units as best as you can.
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Re: hexagonal ants

Postby jurifoll » Fri Dec 23, 2011 6:30 pm

Well, you can introduce different types of ants (for example A, B, C). A-ants can kill 2 B-ants, but 2 A-ants can be killed by C-ants and so on. Also A-ants can give birth to B-ants, B to C and C to A.
Unfoturnatly, it will be harder to visualize different kinds of ants...
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Re: hexagonal ants

Postby amstan » Fri Dec 23, 2011 8:40 pm

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Re: hexagonal ants

Postby jurifoll » Sat Dec 24, 2011 6:26 pm

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