Or "space rocks challenge" if Atari complains.
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http://youtu.be/9VeWz24_VHko Extensive description:
http://github.com/aerique/aichallenge/t ... ids#readmeInspired by this post:
viewtopic.php?f=21&t=2122 I spent a couple of evenings hacking the ants code base to turn it into a multiplayer asteroids engine:
http://github.com/aerique/aichallenge/tree/asteroidsThere's enough issues with the code, the engine and the sample bots but it is possible to start writing your own bot. Sample and starter bots from the ants challenge in any programming language should be easy enough to adapt for the asteroids setting.
The main point now is to see whether the idea has any merit. This should be possible with the current state of the engine.
Taking into account the idea and the expected complexities my proposal is for this challenge to be a smaller one spanning four to six weeks and to be held in the late spring or early summer so a more complex and longer challenge can be planned and worked on for the end of this year.
The README at the GitHub page (linked at the top of this post) has more specific information about the game's parameters, client server communication and possible extras once the beta has ended.