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Game Idea: Haxball

Ideas for the Future

Re: Game Idea: Haxball

Postby Parasprites » Sat Mar 10, 2012 3:42 pm

Migi32 wrote:3. Since it would use floating point numbers, we would have to deal with rounding errors. Even though the physics are really simple (just circles and straight lines), the game specification may still be pretty complex.


That's easy to get around. Just use fixed point instead.
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Re: Game Idea: Haxball

Postby berzerk » Sat Apr 21, 2012 3:00 am

Just had to make a forum account to point this out, but it seems we were beaten to it. Some Swedish company has made a version of this, its currently only .net based tho...

http://www.cloudball.se/ if you wanna have a look, seems quite fun tbh :)

Edit: found a wiki with some info: http://cloudball.wikia.com/wiki/CloudBall_Wiki
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Re: Game Idea: Haxball

Postby drobles » Sat Apr 21, 2012 11:50 am

The game looks very cool, but as cobracom said, having no maps is a big disadvantage. What about something similar to Haxball but with maps?
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Re: Game Idea: Haxball

Postby Ice_Harley » Fri Jun 15, 2012 6:13 pm

berzerk wrote:Just had to make a forum account to point this out, but it seems we were beaten to it. Some Swedish company has made a version of this, its currently only .net based tho...

http://www.cloudball.se/ if you wanna have a look, seems quite fun tbh :)

Edit: found a wiki with some info: http://cloudball.wikia.com/wiki/CloudBall_Wiki

Thanks for your link. I follow it and today win that challenge!
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Re: Game Idea: Haxball

Postby Surya » Mon Jun 18, 2012 8:49 am

Well played Ice Harley :)
I couldn't find the time to work on my bot but I have to admit the game was really nice (and C# <3 ) and your bot quite impressive!

Anyway, if you guys find any other interesting contest, please keep posting about it over here :)
Thanks!
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Re: Game Idea: Haxball

Postby Corniel » Mon Jun 18, 2012 1:11 pm

I started Saturday with my bot for cloudball, so far its a good alternative while waiting for AI Challenge. :)
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