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AI Challenge Forums • View topic - Game Idea: RoboRally

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Game Idea: RoboRally

Ideas for the Future

Re: Game Idea: RoboRally

Postby delt0r » Fri Jun 29, 2012 9:25 am

No its not. You clearly don't understand the method. It is used in many games. Perhaps the most famous and successful is chess. It works just as well with "simultaneous turns", but with a higher branching ratio.

http://en.wikipedia.org/wiki/Minimax
It was like that when I got here.
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Re: Game Idea: RoboRally

Postby Karlimero » Fri Jun 29, 2012 10:02 am

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Re: Game Idea: RoboRally

Postby delt0r » Fri Jun 29, 2012 10:59 am

Every action results in a game state that can be given a value. Good or bad. That is all you need. No matrix. What is the matrix for check mate?

Anyway...

Delt0r out
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Re: Game Idea: RoboRally

Postby Karlimero » Fri Jun 29, 2012 11:13 am

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Re: Game Idea: RoboRally

Postby Karlimero » Fri Jun 29, 2012 11:55 am

Next point:
Lets say bombs are limited. WHEN should you throw it? Already a 2 player game should be a challenge for this question as you cant see the game in 200 steps. I doubt you can solve this question with a min/max-solution in a 10-player game.

Next point:
Movement. How many number of end-positions do you have with 6 possible movememts in 5 steps? I guess 1000, 2000, or more? And with 10 players? Can you handle this in a tree? Furthermore there are little really nonsense positions in robo-rally you can easily ignore.
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Re: Game Idea: RoboRally

Postby dabino » Fri Jun 29, 2012 12:47 pm

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Re: Game Idea: RoboRally

Postby GarySWest » Tue Aug 14, 2012 5:48 pm

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