I have some problem with timeout.
I do some tree search based on a timer. The jitter of this search based on log is around few ms. But even with an internal timeout counter of 800ms, i still have timeout in the game. What is the realistic limit to avoid timeout ? 800ms it's still 20% less time than the rules.
Somebody have an idea about the kind of computer the battle are run ? The optimal algorithme are not the same if the cpu is powerfull or not.